Ships & Fleet
Your fleet sails your invasions. You build ships and fit them with parts in the Harbor, using Doubloons. Looks never change how a ship fights; see Customization for those.
The Harbor appears once online play is on.
Your starting fleet
You start with two Sloops, a Brigantine, 150 Doubloons and 1,000 trophies. That's enough to invade straight away, and to build another ship once your castle grows.
The Ships tab
The Harbor's Ships tab has three parts:
- Who sails: the ships in your fleet, top to bottom in sailing order. Pick a lane for each one, and use the arrows to change the order or take a ship out.
- Your ships: every ship you own. Tap a ship to open the Shipwright and change its parts. Tap Add to the fleet to send it out.
- Build a new ship: buy a new ship with Doubloons.
Fleet points
Bigger ships take more fleet points. Your best castle ever raised sets how many points your fleet can carry. A fleet holds up to 10 ships.
| Best castle | Fleet points | Highest part level |
|---|---|---|
| Lone Keep | 4 | 1 |
| Wooden Stockade | 6 | 2 |
| Stone Castle | 9 | 3 |
| Royal Castle | 12 | 4 |
| Grand Fortress | 16 | 5 |
Your best castle is remembered when you set sail for a new island or reset your progress, so your fleet never shrinks.
Ship classes
| Class | Fleet points | Doubloons | Unlocks when | Notes |
|---|---|---|---|---|
| Sloop | 1 | 40 | From the start | Fast and cheap. Draws fire away from the big ships. |
| Brigantine | 2 | 90 | From the start | The all-rounder |
| Galleon | 3 | 160 | You raise a Wooden Stockade | Slow and very tough. Batters the walls hard. |
| Fireship | 2 | 120 | You reach Frostholm | Packed with powder: bursts against the walls on arrival |
| Ghost Ship | 4 | 300 | You sink the Ghost Ship | Spectral: one shot in five passes straight through |
Scrap this ship in the Shipwright sells a ship back for half its Doubloons. You always keep at least one ship.
Parts
Every ship has four part slots. The first part in each slot is free; the rest are bought once with Doubloons and can then be fitted to any ship.
Hull
| Part | Doubloons | Unlocks when | Effect |
|---|---|---|---|
| Oak Hull | Free | Balanced. Levels add toughness. | |
| Cutter Hull | 60 | +30% speed, −20% toughness. Levels add speed. | |
| Ironclad Hull | 100 | You raise a Stone Castle | +35% toughness, −25% speed. Levels add toughness. |
Sails
| Part | Doubloons | Unlocks when | Effect |
|---|---|---|---|
| Canvas Sails | Free | Plain and sturdy. Levels add speed. | |
| Silk Sails | 50 | +18% speed. Levels add speed. | |
| Storm Sails | 80 | Captain level 4 | Hits never slow it down. Levels add toughness. |
| Black Sails | 140 | Captain level 10 | Towers shoot it last. −5% speed. Levels add toughness. |
Guns
| Part | Doubloons | Unlocks when | Effect |
|---|---|---|---|
| Swivel Guns | Free | Batters the walls once beached. Levels add damage. | |
| Broadside | 80 | You raise a Wooden Stockade | Shells towers it sails past and can silence them. −30% wall damage. |
| Long Chasers | 90 | You raise a Stone Castle | Stops well out from the beach and shells the walls from there. −25% wall damage. |
| Iron Ram | 70 | A huge blow to the walls on arrival, then −40% battering | |
| Powder Hold | 120 | You reach Frostholm | Explodes against the walls on arrival. The ship is spent. |
Crew
| Part | Doubloons | Unlocks when | Effect |
|---|---|---|---|
| Deckhands | Free | No special skill | |
| Bosun | 50 | Every ship in this lane sails 10% faster. Levels add more. | |
| Lookout | 70 | Captain level 2 | Dodges the first shot (two from level 3, three at level 5) |
| Surgeon | 120 | Captain level 6 | Patches up the other ships close by. Levels heal faster. |
| Master Gunner | 90 | Captain level 8 | +40% damage from this ship's guns. Levels add more. |
Part levels
Parts have levels 1 to 5. A level applies to every ship carrying that part. Your best castle caps the level (see Fleet points).
| Level | Doubloons |
|---|---|
| 2 | 40 |
| 3 | 80 |
| 4 | 140 |
| 5 | 220 |
The Shipwright
The Shipwright shows your ship on the water, with three bars over it: Hull, Speed and Wall damage, each out of 100. Tap a part to try it: the bars show what it gains in green and loses in red, and perks that aren't numbers are listed underneath. Then fit it, buy and fit it, or see what unlocks it.
You can also name each ship here (up to 24 characters), or let the game suggest one.
Refits
Ships sunk in an invasion, and fireships or Powder Hold ships that are spent, go to refit for 90 seconds per fleet point before they can sail again. Ships are never lost. Tap Finish next to a refitting ship to finish it now with gold.
Doubloons
Doubloons are only earned in the Harbor, and only spent on ships, parts and part levels.
| Source | Doubloons |
|---|---|
| An invasion | 6, 24, 42 or 65 for 0 to 3 stars (60% at Navy forts) |
| First win of the day | +40 |
| Holding off an invasion | 8 |
| Each Captain level | 25 |
| End of a season | 20 to 450, by your best league |
Captain level
Your Captain level goes up to 99 and unlocks parts and looks. Each level pays 25 Doubloons. The Harbor's Captain tab shows your progress.
| You | Captain XP |
|---|---|
| Invade a captain | 10, plus 15 per star (60% at Navy forts) |
| Hold off an invasion | 12 |
| Lose a defense | 4 |
| Claim an achievement | 25 |
| Reach a new island | 60 |
| Raise a new castle stage | 40 |
| Sink an island's warlord for the first time | 10 |
The island game counts even before you turn on online play, and XP from it only goes up: setting sail or resetting your progress never lowers your Captain level.
Level 2 takes 100 XP, and each level after takes 25 more than the last.